This also applies to items like cannons and harpoon guns. This means any fixed object you touch after the glitch has been performed will teleport you to the top left corner of the entire level. Performing the "melt" glitch when there is a pin joint existent will cause every fixed object, barring rails, to become "black holes". ![]() When you make a NPC fall into a black hole, the same glitch will happen, though it will only work if pinned.Īlthough, this cannot be created in the mobile version, as the black hole's density leads to 0, instead of NaN. Additional glitches can also occur such as getting stabbed by a spike set will trigger a black hole and adding certain items like Harpoon Guns or cannons will cause all fixed items to become black holes. The sleigh Santa Claus uses will not melt, although its invisible wheels will melt. The object may melt right through the object even if it was moving up. This will cause the top part of the spring platform to disappear (and go to the very top left of the level) and everything else will either slowly "melt" downwards, or when something is moving in a certain direction at a certain speed and it collides with a fixed object that is not a rail, it will temporarily "stick" to the fixed object. To perform this glitch, place a spring platform onto the map, then place a "black hole" (explained above) above the spring platform, so that when the platform is collided with anything, it will hit the "black hole" as it launches upwards. In other words, they will get pulled downwards until they fall through the bottom of the map. The melt glitch is a glitch that will cause the player and other unfixed objects to "melt". This glitch makes an appearance in many featured levels. This glitch can also work for some special objects, such as: spike sets, boosts, fans, etc. You will not be able to do anything, so restarting is necessary. When either the player or an object comes in contact with it, it will be teleported to the very top-left of the level. The density value will be changed to say "NaN". To make a "black hole", place any shape, uncheck "fixed", set the density to "." and press enter. This is caused when the player hits a shape with incorrect values. ![]() The "black hole" glitch is a glitch that will teleport the player and anything else unfixed to the top left of the screen. (Possibly the strongest breakable object.) At the infinite speed glitch it will possibly break anything from bottles to a giant log. It can break through 2 max sized glass panels. Then the van will fly back down and smash you if you aren't lucky. If you test the level or play one with the glitch, the van will start to "spaz" out and start flying around but without the tires. (Also infinite speed works too) He/she also has to place the joint to where the van does not touch the joint but put the joint next to the van. The glitch will occur if the player sets a pin joint at 99999 torque and 20 speed. The van smash glitch is a type of glitch that can make a van fly around and "smash" itself on whatever it lands on. When viewing the hexademical code again, it's replaced with #000NaN as a placeholder hex color. This could alternatively be used to create invisible barriers, without misplacing them, or having to turn them transparent after development. When in game play or test play mode, the shape will be transparent. This will default the color to an undefined input "NaN". When you open the hex colors, replace the hexadecimal code with "-". This will prevent you from being able to test the level until you remove the object. When you copy a pin joint, sliding joint, or a trigger that is attached to another object in one level, and paste it into another, the joint won't have any object to attach to. For example, if you click and hold onto an object and drag it where you want, it will not stay within the cursor, and, if you select the object and change the coordinates with the arrow keys while holding shift, it will still move just as fast when you are not holding shift. ![]() It is unknown how this occurs, but if you change an object's coordinates (usually pin joints and triggers) while zoomed out all the way, they will move slower than it should. To perform this glitch again without saving another level each time, you had to reload the level many times. When you placed a lot of shapes or art and then saved the level, loading it resulted in a shape/art limit increase. Delete some art objects" will remain on the screen even when you're not in the level editor. ![]() This glitch occurs in the level editor. If the art limit has been reached and you do not delete any shapes, quit out of the level editor without saving, and the red text: "You've reached the art limit.
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